Somerset
Navigating Extremes: Dynamic Sparsity in Large Output Spaces
In recent years, Dynamic Sparse Training (DST) has emerged as an alternative to post-training pruning for generating efficient models. In principle, DST allows for a more memory efficient training process, as it maintains sparsity throughout the entire training run. However, current DST implementations fail to capitalize on this in practice. Because sparse matrix multiplication is much less efficient than dense matrix multiplication on GPUs, most implementations simulate sparsity by masking weights.
- North America > United States (0.67)
- North America > Canada > Alberta > Census Division No. 6 > Calgary Metropolitan Region > Calgary (0.14)
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- (2 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
Creating Multi-Level Skill Hierarchies in Reinforcement Learning S
They had four primitive actions: north, south, east, and west. Multi-Floor Office is an extension of Office to multiple floors. Pick-up and put-down have the intended effect when appropriate; otherwise they do not change the state. T owers of Hanoi contains four discs of different sizes, placed on three poles. Options generated using alternative methods called primitive actions directly.
- Asia > Vietnam > Hanoi > Hanoi (0.06)
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- North America > United States > Massachusetts > Hampshire County > Amherst (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Multi-level Monte Carlo Dropout for Efficient Uncertainty Quantification
We develop a multilevel Monte Carlo (MLMC) framework for uncertainty quantification with Monte Carlo dropout. Treating dropout masks as a source of epistemic randomness, we define a fidelity hierarchy by the number of stochastic forward passes used to estimate predictive moments. We construct coupled coarse--fine estimators by reusing dropout masks across fidelities, yielding telescoping MLMC estimators for both predictive means and predictive variances that remain unbiased for the corresponding dropout-induced quantities while reducing sampling variance at fixed evaluation budget. We derive explicit bias, variance and effective cost expressions, together with sample-allocation rules across levels. Numerical experiments on forward and inverse PINNs--Uzawa benchmarks confirm the predicted variance rates and demonstrate efficiency gains over single-level MC-dropout at matched cost.
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- Europe > France (0.04)
NeuralSSD: A Neural Solver for Signed Distance Surface Reconstruction
Xi, Zi-Chen, Huang, Jiahui, Chen, Hao-Xiang, Williams, Francis, Xu, Qun-Ce, Mu, Tai-Jiang, Hu, Shi-Min
Abstract--We proposed a generalized method, NeuralSSD, for reconstructing a 3D implicit surface from the widely-available point cloud data. NeuralSSD is a solver-based on the neural Galerkin method, aimed at reconstructing higher-quality and accurate surfaces from input point clouds. Implicit method is preferred due to its ability to accurately represent shapes and its robustness in handling topological changes. However, existing parameterizations of implicit fields lack explicit mechanisms to ensure a tight fit between the surface and input data. T o address this, we propose a novel energy equation that balances the reliability of point cloud information. Additionally, we introduce a new convolutional network that learns three-dimensional information to achieve superior optimization results. This approach ensures that the reconstructed surface closely adheres to the raw input points and infers valuable inductive biases from point clouds, resulting in a highly accurate and stable surface reconstruction. NeuralSSD is evaluated on a variety of challenging datasets, including the ShapeNet and Matterport datasets, and achieves state-of-the-art results in terms of both surface reconstruction accuracy and generalizability. URFACE reconstruction from point clouds is a fundamental problem in 3D vision and graphics. In practice, point samples are often sparse, noisy, and incomplete due to sensor limitations, occlusions, and acquisition constraints, which makes faithful geometry recovery challenging. Recovering accurate surfaces from such data is critical in robotics, medical imaging, and interactive graphics, where geometric fidelity directly impacts downstream tasks and user experience.
- North America > Canada > Ontario > Toronto (0.04)
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Asia > China > Beijing > Beijing (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.93)
- Information Technology > Artificial Intelligence > Representation & Reasoning (0.93)
- Oceania > Australia > New South Wales > Sydney (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- Europe > United Kingdom > England > Somerset > Bath (0.04)
- Europe > France (0.04)
- Europe > United Kingdom > England > Somerset > Bath (0.40)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.28)
- North America > Canada (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)
- Europe > Austria > Vienna (0.14)
- Europe > Poland > Greater Poland Province > Poznań (0.04)
- North America > Canada > Quebec > Montreal (0.04)
- (11 more...)
- Europe > Sweden > Stockholm > Stockholm (0.04)
- Europe > Germany > Baden-Württemberg > Freiburg (0.04)
- North America > United States > California > Los Angeles County > Long Beach (0.04)
- (6 more...)
- Government (0.93)
- Information Technology (0.67)
- Leisure & Entertainment > Games (0.46)